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Tag: iOS 5 (page 1 of 1)

Is the iPhone stifling competition?

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The launch of the iPhone 4S set new records in the smartphone market in 2011. Hitting the shelves in the UK, US and Canada in October, with a staggered global launch continuing to the end of 2011, Apple shifted 30 million units. It has helped their profits soar and has also quietened the naysayers who thought the iPhone 4S might not have the same impact on the market as its predecessors.

Yet the iPhone 4S might have had an even bigger and more important impact on the smartphone market, aside from the eye-watering sales figures. Reports suggest the dominance and popularity of Apple’s latest device has been so extensive, the firm’s competitors are putting off launching their own handsets because of fear that they won’t make enough of a splash.

While it may not be the most powerful or even the best looking handset available, there’s no doubt the iPhone 4S has been a hit with consumers. An 8 megapixel camera, a dual-core A5 chip first seen in the iPad 2 and promising a faster processing speed, iOS5 offering greater interactivity with other Apple devices along with the iCloud, iMessage, and Siri — the virtual talking assistant — the iPhone 4S has an impressive list of features. For some, it was merely Apple catching up with what other smartphone manufacturers, like Samsung and its Galaxy S2, had begun to produce already. Yet for Apple customers, who will wait for the company to release new devices rather than shop around, it was what they had been waiting for. Battery issues aside, the launch of the iPhone 4S generated enthusiasm, excitement and, occasionally, egg-throwing hysteria.

Figures released in the US claim Apple controls almost a quarter, in fact 24% of the smartphone market. Those numbers relate to the final quarter of 2011 but analysts believe sales figures are not going to drop off in the first three months of 2012.

That is what has worried Apple’s competitors, claims DigiTimes, a technology website in Taiwan. They claim Samsung, HTC and Nokia are biding their time waiting to release big name handsets so that they don’t have to fight for recognition alongside Apple. This is the reason, DigiTimes complains, that the only major smartphones launched at Las Vegas’ Consumer Electronics Show in January was the Sony Xperia S and the Nokia Lumia 900, although at that launch that device was only announced for the US and not the UK. Instead, the big hitters are waiting for Mobile World Congress, which takes place in the spring.

If true it’s great news for Apple, as who doesn’t want the competition running scared. Mobile World Congress has become an increasingly important platform for smartphone manufacturers. It just goes to show how far Apple have been able to dictate launch dates and the ebb and flow of the market worldwide. The trade show ensures big names will get column inches and the undivided attention of bloggers, tech writers and industry experts.

Alternatively, how far do companies like Samsung really allow Apple to dictate their own roadmap for releases? Although Apple might have dominated in the fourth quarter, before then 2011 was the Korean manufacturer’s year. Their ambition to be able to produce devices to fit in with every corner of the market has been clear. There will also be wild excitement over the prospective launch of the Samsung Galaxy S3.

It might be good for Apple-lovers to think they have the competition running scared but the one problem with breaking records is that, the next time, you have to do even better. If Apple’s competitors get the momentum in the spring and get it right with their new releases, like the S3 and the rest of the Sony Xperia NXT range, then the pressure is on for the iPhone 5, rumoured for launch in the third quarter of this year. Let battle commence, again.

This was a guest post by Simon from Best Mobile Contracts, one of the leading mobile phone comparison websites in the United Kingdom.


The iPhone 4S: a Revolution in Smartphone Gaming?

The iPhone 4S: a Revolution in Smartphone Gaming?  | 40Tech

40Tech is pleased to present a guest post by Simon.

Although Apple’s new iPhone did not electrify either the media or the stock market quite so much as Apple might have hoped, it has certainly proved popular with their most vital audience: the consumers, who have made it the most successful iPhone launch ever, with 4 million sales already. It’s achieved worldwide success, including unprecedented penetration in the Chinese market.

Many people probably picked up the 4S for the Siri Personal Assistant, or the much-improved 8Mp camera, or just because it’s fun to have the very latest high-end phone. Hopefully they will sooner or later appreciate the true power of this new handset, which goes far beyond what we’ve come to expect in smartphones, particularly in several areas crucial to gaming: notably processor power, graphics chip, and the possibilities unlocked by the iCloud and AirPlay services.

Processor

The A5 processor in the Apple 4S is the same one used in the iPad 2. Yes, that means the latest iPhone is more powerful than the original iPad – a frankly staggering achievement, allowing game developers to create some seriously resource-intense games for the 4S.

Graphics

The graphics chip is also state-of-the-art, allowing for shading, lighting, and movement graphics that are at least as good as most gaming consoles. Infinity Blade II, the sequel to earlier the hit iPhone game, will probably be the first big release to really show off the new graphical capabilities. It won’t be the last, though – expect movie-quality graphics in a number of new 4S games next year.

Gaming in the iCloud

The iCloud has some great possibilities for gaming. Cloud computing in general has a variety of potential security issues, not yet fully explored or studied, but even if you’re wary of storing your work documents in the cloud, you can certainly save your computer games there. Cloud gaming allows you to start a game on your iPad, and continue it on your iPhone if you don’t have the iPad with you, without any hassle.

Not just a player; an AirPlayer

AirPlay lets you use your iPhone as a controller, moving the visible action from your phone’s 4.3 inch screen to your (suitably compatible) TV screen, and the audio to your surround sound system. Combine this with the iCloud possibilities, whereby you can seamlessly move the action from one device to another since your saved games are stored in the cloud, and some intriguing options open up for game developers. Fancy developing a game character in solo play on the iPhone and then bringing it along to a group gaming session via AirPlay? With the right game – not yet developed – it should be a possibility. Group games via AirPlay, using your iPhone as a controller and your TV screen to show off the action, are already available.

Cheap as chips (potato, not digital)

The very cheap price of most iOS games is a huge boon, too – look out for Diddly next year (free download) for a fiendishly competitive trivia game you can play on your AirPlay compatible TV. Hundreds of one-man indie developers and small teams are working on new titles, often inspired by classic 80s and 90s games, with prices from nothing to just £1-2.

Simon writes on behalf of Best Mobile Contracts, the UK’s leading mobile phone comparison website.